There is a hypothesis pertaining to robotics and computer generated, human-like characters called the Uncanny Valley. It states that as robots become more and more human-like, the comfort of humans interacting with them takes a sharp dip before it rises again towards fully human interaction. In Fernando Pereira’s latest take on Powerset, he eludes to […]
Archive for the 'PARC' Category
Looks like we are out to out-Google Google.
Tonight was PARC’s Christmas holiday party in the Computer History Museum in Mountain View. I highly recommend visiting if you’re in the area. This evening they fired up the PDP-1 for us and I kicked ass in Space War. Steve Russell, the original programmer, was there apparently but I didn’t get to play him.
You walk into one of the hardware labs at PARC. You’re surrounded by scary machines with lasers and pointy bits. There are drawers and drawers of microprocessors, transistors, whatever you desire. Scalpels and screwdrivers in multiple shapes and sizes. There are three guys standing around something in the middle of the lab, pointing and discussing. […]